I AM OFFICIALLY AROUSED! For fans of the first Red Dead (if you’re not a fan, you’re a huge loser) this trailer is essentially the dose of drugs they give you at the methadone clinic. The announcement of RDR2 back in October of 2016 was Christmas come early for me and many others. Then production kept getting pushed, to quote Chris Berman, “BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK, BACK”. After many teases at the ever popular E3 festival, Rockstar games finally released the first game play footage of their most anticipated squeal ever.
The legion of RDR fans is large and passionate and I fully expect this games release to top any record that Grand Theft Auto has ever set. I will probably be pre-buying, making this the first game I will ever pre-buy.
While trying not to pass out while watching this trailer, here are a few things that really caught my fancy:
- The scenery: This is, quite far and away, the most exciting thing I got out of the trailer. When the scene of main character on the mountain top (0:37) was looking over the cascading backdrop, my jaw almost dropped. I legitimately will probably buy a newer XBox just for the 4k gaming. Obviously, as technology advances the graphics in video games will get better and better. But, RDR still holds up after eight years (2010) so I fully expect RDR2 to look absolutely awe-inspiring.
- Camp morale: This is a cool concept that wasn’t in RDR or Red Dead Revolver, the predecessor to Redemption. In the first two Dead games you play as outlaw John Marston and you do have an actual home. But, it seems that Rockstar decided to add a feature where you have to keep your band of outlaws happy and content where ever you set up camp. I feel like this borrows a little bit from Bethesda’s Fall Out series and I certainly don’t hate it.
- Character/NPC interactions: Compared to RDR, it looks as though you will be able to have a more personal relationship with the characters that you interact with most. While this isnt a new concept to gaming, once again see Fall Out, this is new to the Red Dead franchise. It looks like they will still have the notoriety ratings which is nice but the best part will be the random interactions you come across when riding. In RDR you would frequently come across a stage coach being robbed, someone being held hostage, etc. etc. But in RDR2, you can either diffuse, escalate, or ignore the situation and that will be amazing. Also being able to silence witnesses instead of just gunning them down will help you boost that notoriety rating (if you’re into being a “good” guy).